Gaming and Learning

The library offers a number of different gaming opportunities.  Some of which are through special computer systems or library programs.  They all provide unique learning opportunities.  Below are some of them and what they have to offer.

Early Literacy Stations

These stations (aka AWE computers) contain software geared for ages two to eight years old.  Many of the applications are aligned with the U.S. state and Common Core Standards.  They provide a fun way to learn and review many different levels of Language Arts, Mathematics, Science, and Social Studies.

World of Goo

This game can be accessed from the AWE computers.  It is a physics-based puzzle and construction game.  It aligns very well with the STEM education initiative.  STEM Education is an ongoing campaign to increase excellence in Science, Technology, Engineering, and Mathematics.  World of Goo teaches physics-based problem solving as well as basic construction.


This game quite open-ended and fosters exploration and creativity.  It is currently being used as a tool for a number of different school subject areas.  The library has a Minecraft program using an education modification called MinecraftEDU.  Many educators from all over the world are using MinecraftEDU as a part of their teaching.  Below are some books that we have on Minecraft:

Minecraft Essential Handbook Redstone Handbook The Minecraft Guide


This isn’t a game but with it you can make your own game.  Scratch gives kids an opportunity to learn programming through a graphic interface.  It can be used without installation and is also available for the iPad.  It’s similar to Minecraft and the AWE computers in that it can be used for many different subject areas.  Below are two books we have on Scratch:

Scratch 2.0 Teach Yourself Scratch


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